Gaming is all about the future, and the industry is still new and innovative. It has to be, given the constant competition in the market. Old consoles will give way to new ones, and PC games will always try to push the envelope in terms of online features and graphics to match the improved computer technology concurrently being released.

Yet we’re seeing some new directions in the industry as innovate technologies allow developers to do standard things for a reduced cost (allowing for indie developers to make outstanding work with a skeleton crew) and try out new things (such as what we’re seeing with motion sensor technology already). Some titles on the horizon are already getting us hyped up to spend our gaming budgets on the latest tech.

Here are some of the things we can expect from the coming months and what we can figure out so far:

Virtual Reality

The Oculus Rift will no longer be the only realistic player on the market now that the HTC Vive is starting to gain traction and public awareness. It promises to provide a more stable and intuitive experience with its interesting control design. Yet it also appears to be only available to the wealthy subsection of the gaming market at a price of $800 (assuming you can get one). Yet now developers will be able to focus on VR content and bring immersion to the next level, and it will be exciting to see what bright minds in the field will be able to do with this new technology.

No Man’s Sky

One of most universally anticipated titles of last year is No Man’s Sky, a procedurally generated exploration game that puts you in the cockpit of your spaceship and sends you off to explore things that have never been seen before. The universe will effectively be infinite, allowing you to play for hours on end without repetition to what the world will bring you. Combine that with a sandbox feel and gamers will have their very own playground to share with others still. We’ve seen procedural generation before in games, but nothing on this massive scale. How will this titan affect the gameplay of future titles to come?

Lots of Indie Titles

While big studios have captured a lot of the console market, the state of indie gaming has never been better as titles like Stardew Valley and Superhot are making waves in the gaming world. It is now possible for developers to gain funding through methods such as Kickstarter or Steam Greenlight. Early Access is become a commonplace item. Yet will this mean that gamers will constantly be playing games before they are complete? What happens when indie developers hit it big and are able to expand? The next year will be sure to hold at least some answers.

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Battleborn, Paragon and Overwatch

The online battle arena market is still strong with games such as Heroes of the Storm and League of Legends taking point, but the genre is now starting to get crossed and multiplayer gaming might get changed as a result. Battleborn is a FPS with a colorful art style that adds in a cast of interesting characters and some MOBA gameplay mechanics. Paragon is a MOBA that allows for a more direct control of your online avatar. Overwatch is Blizzard’s latest massive-scale effort that has a full cast of heroes (all of whom play differently) inhabiting a FPS game, and the closed beta is already getting heaps of attention (and some controversy).

All of this points to a trend that players are perhaps getting bored with the standard formula and are looking for the next big thing in multiplayer gaming. Will these titles satisfy the world’s population of gamers?

Clearly there are additional anticipated games than those above coming out this year, and we’d love to hear your thoughts about some of the excitement to come. Do you think the industry is heading down a new path? Do you think that this is a natural progression from what the industry was like last year? Please leave a comment below and tell us what you think.

About The Author

Isa lives and breathes entertainment. From movies to music, books to magazines, she loves keeping up with, and writing about, everything related to popular culture and media.

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